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Gives combo and solitaire players a clock while also giving you a convenient sac outlet with lifegain.Ĭombos really well with Bramblewood Paragon to give your warriors unblockable.Ĭan keep the board clear of annoying blockers.Ĭombos with Proud Wildbonder and keeps your opponents from gaining trample. Keeps the card draw going off of warrior damage.Ĭombos EXTREMELY well with Blood-Chin Fanatic and also with any other sac outlet.Ī 4/3 flier when attacking isn't bad for cmc 3.įorms a combo with Scuzzback Marauders and any of the sac outlet warriors. Also makes a 2/1 warrior token every turn. Using its dash ability can keep it safe from removal. This card can single handedly win you a game.Įxpensive, but can recover your entire board very quickly.Īn extremely underrated card that can net you a ton of elf warrior tokens in a multiplayer match while also being a beater.
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Partners with Blaring Recruiter and has Honored Crop-Captain's effect.Ī MUST in any warrior tribal that includes black and makes tokens or pumps a single warrior's power to an absurd level. With Chief of the Edge he becomes a 4 power first strike for 2 mana. With just a single red or white permanent on the battlefield becomes super strong. The cheapest warrior token creation you can find. Just a really strong and low CMC card that will stay on the battlefield throughout an entire game more often than not.įree vigi warrior token generation every 2 turns or a lot every turn with untap shenanigans. Graveyard removal with every warrior ETB. Lets you control the combat step to your liking. Morph ability takes out your opponents biggest threats. Keeps dishing out the double strike onto your other creatures every turn. Works really good with Alesha for continuous card draw. Isn't just a good beatstick, with Persist it can combo off with any of your sac outlets and Bramblewood Paragon. Also works withĬan get absolutely huge with tokens on the board. Works REALLY well with Bramblewood Paragon's effect. Is a good sac outlet for tokens you aren't using/don't need. Like Chief of the Edge but only works while attacking. Is ok if you are running toughness or need the toughness for certain spells or something, but yeah Chief of the Edge is absolutely where it's at. Gives you graveyard recursion for your low CMC warriors and works really well with ones with ETB's. Gives all your warriors pseudo-deathtouch. One of the most perfect ways to recover from a board wipe by putting a massive amount of tokens on the field once he dies (can also use blink or graveyard recursion on him to make more).
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His cheap cmc also makes him a huge target while his indestructible clause lets you build other threats on your board while they figure out how to deal with him. One of the biggest warrior beat-sticks available to you, and he has haste. Helps you recover from removal (but not wipes) in a better way than Varolz. Gets you a lot of warrior elf tokens over the course of a game if you can get him out early. She can net you a lot of warrior tokens, especially if you have ways to bounce lands or play extra lands.
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Tutors the top 5 of your deck for warriors.Īlso helps you recover from wipes or having your big creatures removed with his scavenge ability. Is a great way to engage politically with the board. She also helps you instantly recover from board wipes (in my meta boardwipes are so rampant my playgroup has started to implement restrictions on how many can be put into decks, yours may be different). Gives your creatures haste and has Flash like Samut. To give all your creatures haste and she's incredibly powerful in and of herself, can give pseudo vigilance or enable tap/untap shenanigans with her second ability, and she has Flash.
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At 3 CMC, he is usually the best creature out when he hits the field on turn 3 and makes most opponents think twice about attacking given his ability to swing like he is actually a 4/5.įor deck filtering, extra combat step power, and a tutor for your human warriors. The two are very similar in terms of their ability to create tokens but Brimaz is half the cost. You will need those lands to make it so you can actually consistently cast those high CMC cards.Īs a fellow cat user ( Feline Feelings), I would highly recommend dropping Jedit Ojanen of Efrava for Brimaz, King of Oreskos. For decks that drop under an average of 2.0 CMC, you can likely get away with running 20 or less lands but you are sitting at 2.71 CMC on average. However, to mimic B u l l d a w g 1 3 1 0 again, I would recommend running at least 2-3 more to be consistent. I see you did add some lands to the deck after my first comment. It does feel like the deck has a lot going on and needs to focus on the main game plan. B u l l d a w g 1 3 1 0 makes some valid points.